Stats
Stats are the measurable parameters of players, NPCs, enemies and bosses.
They affect damage taken, damage received, stamina, and several other attributes.
Base stats (excluding Souls and Humanity) are determined by the player's starting class, and are increased by leveling up.
Derived stats (HP, Stamina, defences, resistances, etc.) are affected by attribute levels, armor, and rings.
Offensive stats are based on weapons, catalysts, and shields, as well as relevant attribute levels.
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Defensive Stats
- Physical Defence
- Strike Defence
- Slash Defence
- Thrust Defence
- Magic Defence
- Fire Defence
- Lightning Defence
Attributes
Icon | Stat | Effect | Soft Cap(s) | Soft Cap Effect |
Vitality | Raises max HP | 30, 50 |
Max HP gained per level reduced by 10 after level 30. Max HP gained per level reduced by 8-9 after level 50. |
|
Attunement | Increases Attunement Slots | 50 | No further Attunement slots available after level 50 | |
Endurance |
Raises max Stamina Raises max Equip Load Raises Bleed Resistance |
40 | No additional Stamina points gained (max stamina capped at 160) | |
Strength |
Required to equip certain weapons Increases damage on weapons with STR scaling |
20, 40 |
Attack power gains reduced slightly at 20, drastically at 40 Note that when two-handing these caps will be reached at 14 and 27 instead. |
|
Dexterity |
Required to equip certain weapons Increases damage on weapons with DEX scaling Reduces cast time for Pyromancies, Sorceries, and Miracles |
20, 40, 45 |
Attack Power gains reduced slightly at 20 and significantly at 40. Max casting speed reached at 45. |
|
Resistance |
Raises Physical Defence Raises Fire Defence Raises Poison Resistance |
15, 30 | ||
Intelligence |
Required to equip certain weapons and to cast Sorceries Increases damage on weapons with INT scaling |
40, 45, 50 | ||
Faith |
Required to equip certain weapons and cast Miracles Increases damage on weapons with FTH scaling |
30, 50 | ||
Humanity |
Raises item discovery Raises all defences Raises Curse resistance Increases damage on weapons with Humanity scaling |
10, 30 | ||
Soul Level | Raises all defences | 10, 100, 200 |